Industry Analysis of Virtual Reality Technologies: Global Market to 2022
Press Release – 08
Jan 2019
Research
and Development News
--
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.
Latest
Update
"Virtual Reality Technologies: Global Market to 2022"
with Industries Survey | Global Current Growth and Future.
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The global market for virtual reality technologies
totaled $3.7 billion in 2017 and should reach $39.4 billion by 2022,
growing at a compound annual growth rate (CAGR) of 60.5% during
2017-2022.
“Report Includes”
- 35
data tables and 25 additional tables
- An
overview of the global market for virtual reality technologies
-
Analyses of global market trends, with data from 2016, estimates for
2017, and projections of compound annual growth rates (CAGRs) through
2022
- Market
breakdown by component, technology, application, and region
-
Identification of segments with high growth potential and their
future applications
-
Explanation of major drivers and regional dynamics of the market and
current trends within the industry
-
Detailed profiles of major vendors in the market, including Alphabet
Inc. (Google Inc.), Christie Digital Systems USA, Inc., Huawei
Technologies Co. Ltd., Nvidia Corporation and Qualcomm Inc.
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'
“Report
Scope”
-
This report analyzes the market trends of VR technology, future
growth and regional market of the same. The scope of this study
includes components, technology type, applications, and regions.
-
By component, the market in this report is segmented into hardware
and software modules. Hardware devices are further sub-segmented into
input devices, VR engine, and output devices. Similarly, the software
is sub-segmented into application software and cloud-based solutions.
The technology segment is broken down by fully immersive,
non-immersive, semi-immersive, and distributed technologies. The
applications of the VR market considered in this report include
gaming, healthcare, military, industrial training, and other
applications such as architecture & design, sport, and the
entertainment industry. Finally, by region, the market in this report
is segmented into North America, Europe, Asia-Pacific, Rest of World
(ROW). Revenue forecast from 2017 to 2022 is provided for virtual
reality technologies segments and regional market with estimated
values has been derived from manufacturers’ total revenue.
– For
Other Requirement and Enquiry_
https://www.researchmoz.us/enquiry.php?type=E&repid=1515862
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The report covers a discussion of the major players across each
regional market. Further, it explains the major drivers and global
dynamics of the market and current trends within the industry.
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The report concludes with a special focus on the vendor landscape and
includes detailed profiles of the major vendors in the global virtual
reality technologies market.
“Table of Contents”
Chapter 1 Introduction
Study Goals and Objectives
Reasons for Doing This Study
Scope of Report
Intended Audience
Methodology and Information Sources
Geographic Breakdown
Analyst's Credentials
Related BCC Research Reports
Chapter 1 Introduction
Study Goals and Objectives
Reasons for Doing This Study
Scope of Report
Intended Audience
Methodology and Information Sources
Geographic Breakdown
Analyst's Credentials
Related BCC Research Reports
Chapter 2 Summary and Highlights
Chapter 3 Virtual Reality Technologies Market
Overview
Market Evolution
Finally, the Virtual reality in the 21st century
Virtual Reality Devices by Type
Head-Mounted Displays (HMD)
Gesture Control Devices
Future Expectations
Current Market Overview
Value Chain
Component Manufacturers and Tech enablers:
Device Manufacturers:
Enterprise Application Developer:
Distributors & Retailers:
End-Users/Applications:
Global Market Drivers
Decreasing Cost of VR Hardware
Mobile Industry Advancing VR Adoption
Improving Automobile Quality and Quality of Automotive in Manufacturing
Global Market Restraints
VR Health Effect
Market Evolution
Finally, the Virtual reality in the 21st century
Virtual Reality Devices by Type
Head-Mounted Displays (HMD)
Gesture Control Devices
Future Expectations
Current Market Overview
Value Chain
Component Manufacturers and Tech enablers:
Device Manufacturers:
Enterprise Application Developer:
Distributors & Retailers:
End-Users/Applications:
Global Market Drivers
Decreasing Cost of VR Hardware
Mobile Industry Advancing VR Adoption
Improving Automobile Quality and Quality of Automotive in Manufacturing
Global Market Restraints
VR Health Effect
Continue.....
– More
Clear Details get Full Table of Contents_
https://www.researchmoz.us/virtual-reality-technologies-global-market-to-2022-report.html/toc
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