Virtual and Augmented Reality Detail Industrial and Market studies - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2016 – 2024
"Virtual
and Augmented Reality Market - Global Industry Analysis, Size, Share,
Growth, Trends and Forecast 2016 – 2024"
The Report covers current Industries Trends, Worldwide Analysis,
Global Forecast, Review, Share, Size, Growth, Effect.
Description-
Virtual
and Augmented Reality Market: Overview
Virtual and augmented reality is a suite of
hardware, service and software components allowing end-users to
visualize and experience virtual environment in real-time. The demand
for virtual reality (VR) and augmented reality (AR) is expected to
increase in the coming years owing to the growing demand for AR and
VR service, affordable hardware cost, and increase in end-use
application. The growing demand for VR and AR in healthcare,
education, gaming and media and entertainment in the North American,
Asia Pacific and European regions is expected to increase the
adoption of VR and AR in these markets.
Get
Sample
Report
With TOC @
http://www.researchmoz.us/enquiry.php?type=S&repid=896350
Virtual
and Augmented Reality Market: Segmentation
This research report provides an in-depth analysis
of the global VR and AR market based on component, end-use
application, and geography. The global VR and AR market is
categorized based on component types into hardware, software, and
services. Furthermore, the report provides additional breakdown of
hardware component into head mounted display, head up isplay,
glasses, consoles and Sensor/Input, and others (Camera and
Projector). Consoles include headset which use smartphone or tablets
to display VR and AR based images to the end-user. The end-use
applications for the global VR and AR market are healthcare,
education, retail, gaming, construction, media and entertainment,
automotive, defense & aerospace, and others (manufacturing and
energy). The report further breakdown the segments as per VR and AR
separately. The report analyzes each of these segments for various
geographies considered under the scope of the study.
Based on geographical regions, the report segments
the global VR and AR market into North America, Europe, Asia Pacific,
Middle East & Africa (MEA), and South America, which are analyzed
in terms of revenue generation. North America is further segmented
into the U.S. and Canada, while Europe is divided into the U.K. and
Germany. Asia Pacific is subdivided into China and India. Also, MEA
is further segmented into South Africa and the GCC, while South
America is subdivided into Brazil and Argentina. The report further
provides cross-segmentation analysis of the segmentation as per the
countries.
Virtual and Augmented Reality Market:
Growth Dynamics
The report also provides an analysis of the
factors that drive and restrain the growth of the VR and AR market.
It discusses the prevailing market trends, prospective growth
opportunities, and major strategies increasing the popularity of the
global VR and AR market. It provides market estimates and forecasts
for all the segments in terms of revenue. The report further provides
estimates and forecasts for head mounted display, glasses, and
console under hardware segment in terms of volume. The report also
provides industry evolution, impact analysis of VR and AR market on
smartphone, tablet, PC and TV Adoption, value chain analysis, and
Porter’s Five Forces Analysis for the global VR and AR market.
Virtual and Augmented Reality Market:
Competitive Dynamics
Major business strategies adopted by key players,
their SWOT analysis, and competition matrix have also been identified
in the research report. The key market players profiled in this study
include Google, Inc., Samsung Electronics Co., Ltd., Microsoft
Corporation, Sony Interactive Entertainment LLC, Oculus VR LLC, HTC
Corporation, ZeroLight Ltd., EON Reality, Inc., Nokia Corporation,
Barco N.V., Blippar.com Ltd., Aurasma Ltd. (Hewlett-Packard
Development Company. L.P), MindMaze SA, Virtalis Ltd., Manus Machinae
B.V., Independiente Communications Ltd., VirZOOM, Inc., and NuFormer
Projection B.V.
Global VR and AR Market
By Component
- Hardware
- Head Mounted Display
- Head Up Display
- Glasses
- Console
- Sensor/Input
- Other (Camera and Projector)
- Software
- Service
By End-use Application
- Healthcare
- Education
- Retail
- Gaming
- Construction
- Media and Entertainment
- Automotive
- Defense and Aerospace
- Others (Manufacturing and Energy)
By Geography
- North America
- Europe
- Asia Pacific
- Middle East and Africa
Comments
Post a Comment