Australia - Digital Media - Apps and Services
"Australia
- Digital Media - Apps and Services"
The Report covers current Industries Trends, Worldwide Analysis,
Global Forecast, Review, Share, Size, Growth, Effect.
Description-
Executive
Summary
The Apps and Entertainment market
continues to evolve
With the rise of digital platforms, the media
industry is rapidly changing. In newspaper and book publishing, TV
and radio broadcasting, film, music, and other forms of media, we see
that the national walls that protect local organisations within
traditional models are crumbling. In other words, it is no longer an
issue of local market share. It is now about international market
share.
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But
in general, despite the obvious need to move with the times, many
organisations are still grappling with the digital economy and
questioning the impact it will have on them – or, even worse, are
ignorant about it. In many cases, their own consumers are well ahead
of them.
The public sector is also seriously affected by
this, and may even have greater difficulties with the transition.
They should learn from the problems in other sectors, especially book
and newspaper publishing. The issues encountered by the Healthcare
and Education industries are also classic examples.
The digital media companies are the clear leaders;
however, there are parallel developments taking place: one driven by
Digital TV using the broadcasting networks, and one driven by
broadband using fixed and mobile telecom infrastructure. In 2016, the
advertising spending being directed towards digital media continues
to grow, further escalating the problems for the traditional media.
Mobile Advertising and Digital Marketing
The advertising scene has undergone radical change
and is still changing. With profits down between 5% and 10% on an
annual basis, the performance of the traditional advertising market
is under constant pressure. Data analytics is exposing the weakness
of these traditional advertising business models and, like all of the
other sectors affected by the digital economy, this means that these
business models need to change. As they become more aware of the
power of big data, advertisers are demanding hard, quantitative data
on their campaigns. Increasingly, campaigns are now linked to
outcomes. These are predetermined and tested against the results, and
payments are made to advertising agencies based on the success of
these campaigns, which are becoming far more cost-effective.
Social media companies are becoming increasingly
important website publishers. Compared to commercial broadcasters,
these companies have one important difference – they have valuable
data on their consumers, which they are monetising in a big way.
Although consumers are happy to share data with companies operating
in the digital economy, they are most unhappy when these companies
disrespect their wishes for privacy. On the other hand, many
companies involved in big data analytics are disappointed with the
results. So a better system could be a win-win situation for both the
demand and the supply side.
Apps, Entertainment, Social Networks and
Gaming
The global digital media entertainment market
continues to go from strength to strength in 2016. This highly
competitive industry sector is flourishing on the back of improved
mobile and broadband infrastructure and consumers continuing to
embrace entertainment services such as gaming, social media, video
streaming and music. The gaming sector in particular has become very
competitive with some consolidation occurring and previously
successful game developers such as Zynga beginning to struggle.
Facebook continues to dominate social media platforms on a global
level and video streaming continues to grow and place pressure on
bandwidth around the world. The digital music sector is witnessing
the rise of streaming music and it now accounts for around half of
all digital music revenues.
Social media developments are fascinating and
exciting. They show the great potential of the new communication and
information tools that are becoming available thanks to the internet,
Web 2.0, email, broadband infrastructure and mobile phones and
tablets. However, for these new social media tools to succeed, they
need to be fully and totally integrated into our daily communication.
Popular social media sites have come and gone over the last five or
so years as users trend to new features that allow them to experiment
and connect. Services include Facebook, Twitter, YouTube, Wikipedia,
Foursquare and LinkedIn Instagram, Pinterest and many others. The
battle however is still far from over, with companies trying to build
viable business models around their ever increasing customer data
bases. Increased use of mobile broadband through mobile devices is
driving consumer uptake, with many businesses now also investing in
social media and also expecting a return.
As broadband speed and capacity increases we are
seeing a whole new range of gaming applications entering the market
over the next decade. Not needing a console has increased access and
created distinctions between console vs. casual gamers. Games are now
integrated with other online services such as music and movies. The
video and computer games industry in Australia continues to grow
strongly. Much of the growth in digital has come from a jump
year-on-year in mobile game downloads.
Online gaming and gambling can take players from
outside the boundaries of their home countries where these online
activities may or may not be sanctioned by the authorities. The
global market is an expanding one where virtual online gaming and
virtual online gambling is a growth market. There is a decline in the
number of Australians who are gambling – but an explosion in sports
betting, especially via online.
Mobile Media and Mobile Device Market
The Australian mobile content services market has
evolved with the increasing take-up of smartphones and tablets.
Smartphones now account for up to 90% of all new device sales, while
the market for tablets appears to have peaked in mid-2015, with sales
into 2016 having fallen year-on-year, partly due to the popularity of
phablets and to the latest versions of 2-in-1 devices. The market
among providers has seen some changes over the last few years as
company mergers and acquisitions bring consolidation to the industry.
The major mobile media players are becoming digital media providers
as they provide access to their services via mobile devices.
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